6.5.9-6.5.10



WHAT'S ADDED: (6.5.9)

  • Added two new Fanart Characters, making it a total of 8 Upgrade Cards and 4 Weapon Cards.
    • Pomni (The Amazing Digital Circus)
    • Burnice White (Zenless Zone Zero)
  • Added 1 Pose Item.

WHAT'S CHANGED: (6.5.9)

  • Several minor changes were made in the Gallery
    • Added an extra message somewhere at the entrance of the Gallery to remind players that it's impossible to 100% collect all items.
    • Added additional information to the texts of locked Advertisement artworks to identify whether the artwork requires the Nudity option to be on/off.
    • Adjusted the brightness of the camera.
  • Added a small warning in the Tangent Twins building before participating in battles
    • A warning about how players can't earn bits in Challenges.
    • A warning about how defeating any type of bytes will only give 1 bit when the Boost-Up "Easy Mode" is enabled.
  • The amount of Bits you owe from prisoners is now displayed when the game is paused in Glitch City.
  • Upgrade Cards without an Attribute now show "Disabled" as their Attribute.
  • Adjusted the stars of the Upgrade Cards to make them look more visible.

WHAT'S FIXED: (6.5.9)

  • Fixed an issue where Bits you can earn from a map will still show even when the Boost-Up "Bits Display" is disabled.
  • Fixed a minor visual issue where the butt of a certain body type looks unusual at certain angles.
  • Possibly fixed an issue where, on rare occasions, the 3D portraits of the dialog box for the Tangent Twins show unusual visuals.
  • When Fast-Traveling in Glitch City, the game now tries to find a new location without objects, dolls, or guards.

WHAT'S FIXED: (6.5.10)

  • Fixed an issue where certain Upgrade Cards can't be obtained from Booster Packs.

Files

Nude Byte 6.5.10 379 MB
2 days ago

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Comments

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(3 edits)

A new bug fresh out of the oven!

Currently this behaviour was observed with Marcy Pop at Workshop and would affect 1$ passcode owners. Her option for changing between states is "Get Naked" in both cases, regardless of current appearance. It does switch them as intended, but might be a bit confusing for players. I'll update this post if I observe this behaviour being tied to either Marcy Pop or Workshop specifically, but otherwise NPCs in other stations seem to be unaffected and their dialogue option for clothes change is as intended.

Update: ??? happened to be next Workshop NPC and her options work as intended, so the issue is likely with Marcy Pop. She didn't "pop" in any other buildings for me today though, so I can't verify if her chat option remains broken in other buildings.

Update 2: Marcy Pop has her options displayed correctly in Bank/Exchange station, so at this point I assume that the issue is specifically Marcy specifically at Workshop.

It’s been a while since I’ve taken a look at this so I’m confused as to what you mean by “it's impossible to 100% collect all items.“ Are items the term for the weapon cards?

There are multiple items in the entire Gallery: Cards, 3D, Enemies, Artworks, Store Items, etc.
The message was added because I noticed that there are a few people who are trying to 100% collect them all and end up frustrated because the amount of effort to do this is ridiculous.
Unfortunately, the Gallery is not designed to be collected at all. It's simply a place for people who want to look at certain items in detail.

(+1)

is that a challenge?

I have had problems with the sorting of cards in the tangent twins loadout menu. When a sort option is pressed it gives the option to the right if sorting by stats. (atk becomes def)

Thank you for reporting.
However, I double-checked this problem, and it isn't happening to me, either using Keyboard/Mouse or Gamepad.
I'll try to check this problem another time.

(+1)

Please add the diffrent body shapes as a shop item! If not that, please add some kind of indicator wich body shape a doll currently has since its really hard to tell sometimes.

Sadly, the body types can't be changed. They're assigned to specific dolls, even the ones you don't own.
I can probably add an indicator, but I'm not sure how yet.