6.5.0-6.5.2


WHAT'S ADDED: (6.5.0)

  • Added a new section to the Workshop: Card Alter. This lets players change an upgrade card's Basic/Naked/Busty/Naked Busty.
  • Added labels of buildings in Glitch City.
  • NPCs now have significantly more dialogues when you "Chat" with them.
  • Added Gamepad Vibrations throughout the game. (Work in Progress)
    • Added a new option in the Settings menu to enable/disable gamepad vibrations.
  • You can now ask guards to charge dolls for you.
  • Added a Boost called "Bits Display", where maps now display the obtainable bits.
  • Added a Boost called "Easy Mode", where all AI-controlled dolls are protected from normal enemy attacks.
  • Added a Boost called "New Style Item", which makes one selection in the Style Shop always a new item you haven't purchased.
  • Added a new section in the Gallery to include Style items.
  • Added Notifications when unlocking new Gallery/Achievement items.
    • When first playing this version, you may encounter multiple notifications. This is not a bug, and the notifications will eventually run out.

WHAT'S CHANGED: (6.5.0)

  • Unlocking the Challenges now only requires Difficulty 50 instead of Difficulty 100.
  • Booster Packs are now always available and will never run out.
  • The price of the Booster "Fast Travel" has been significantly decreased.
  • The price of the Booster "Swap Pause" has been significantly increased.
  • Adjusted the EXP increase when a doll takes a bath from 25 to 100.
  • Requests from Prisoners now only end after you agree to the request, giving you a chance to check the other types of requests from the Prisoner.
  • Cards that Prisoners trade will now never be lower than the card she wants.
  • Unlocking Advertisements in the Gallery is reduced from 60 sec to 10 sec.
  • Unlocking Weapon Cards in the Gallery is reduced from 3 minutes to 2 minutes, and the Busty version is 10 minutes to 5 minutes.
  • Icons of cards now load instantly, improving the performance when browsing through menus with card icons.
  • Changed the way the battles are randomized. It's no longer limited to 2 battles to randomize the maps.
    • A meter now fills every battle. Once the meter is filled, you can randomize the battle.
    • The meter can be filled multiple times, allowing you to randomize the battles multiple times.
  • Changed how the maps shuffle every time "Randomize Battles" is used, making the maps less random.
  • Losing to challenges won't decrease your card levels anymore.
  • Practice map has been removed and replaced with "Practice Mode", where players can practice on any map and challenges.
  • Bytes, Kilobytes, and Megabytes now have 2/3 amount of their lives.
  • Bits don't fall through glass now.
  • Added "Settings" and "Help" to the pause menu during an Arena Battle. (Not fully tested)
  • Help items updated to include Challenges, Workshop, etc.
  • Adjusted some dialogues and help items according to the new changes.
  • Adjusted the text of the introduction texts/warnings of the main menu for clarity.
  • Added a small warning at the bottom of the main menu whenever the game detects that the language of the device isn't English.
  • Various visual improvements.

WHAT'S FIXED: (6.5.0)

  • Fixed an issue where the tutorial map doesn't show the instructions displayed above.
  • Fixed an issue where performing an Energy Surge makes unusual visual artifacts.
  • Fixed an issue when customizing a doll's Voice, Page 2 doesn't show when you have exactly 8 voice items.
  • Fixed an issue where trading cards with a Prisoner has a higher chance of a Nicole card.
  • Selecting a card in Equip remains the cursor in the card selection when using a gamepad.
  • Fixed an issue where the "MIX" button during card mixing was accessible when it shouldn't have been.
  • Fixed an error where the Upgrade cards in the gallery might be lost in certain situations.

WHAT'S CHANGED: (6.5.1)

  • Significantly reduced the amount needed to fill "Randomize Battles".
  • Fixed an issue where unlocking NSFW banners will cause the game to notify repeatedly.
  • Fixed an issue where the large Weapon Cards beside the News in Glitch City don't update whenever the "Randomize Battles" is used.

WHAT'S CHANGED: (6.5.2)

  • A new option has been added in the Settings>Video for enabling/disabling "Motion Blur".
  • The game now renders in SDR instead of HDR.
  • Fixed an issue where the Boost "New Style Item" always randomizes and shows a new item every time the player leaves and re-enters Glitch City.
  • Fixed an issue where the Boost "New Style Item" doesn't guarantee showing a new item when the player has already collected a significant amount of items.
  • Fixed an issue where certain NPCs don't update their list of chat options when she changes her dressed/naked status.
  • The game now makes sure one of the prisoners will trade cards with you if you own at least one card.


This update focuses on making the game easier and more fun.
However, because of the many additions and changes, there might be new bugs around. (There may be dialogues that were left unchanged or Help items that still explain the old ways.) If you encounter any bugs, please let me know!

Files

Nude Byte 6.5.2 370 MB
72 days ago
Save Transfer (4.x - 6.5.x) 23 MB
77 days ago

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Comments

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(+1)

Here I am, again, to one more unasked and unnecessary long feedback.


This update is great. Definitely a step in the right direction. At first, I was worried about the changes in enemy HP, because the previous difficulty in battle wasn't a problem for me, but the game actually feels better with this nerfed enemies. I didn't like so much the increase in time to get the balls. Maybe because I'm to used to 60 seconds, but the limited time created fun situations for me where I had to crazy run around the map to find the ball, and delivery it to the goal with 2 seconds lasting. With 90 seconds, this kind of situations almost never happen. I understand that many was complaining about the difficulty, so the change was probably for better, but I can't help but found the game a little tedious with 90 seconds.

In other hand, the changes about collecting cards more easily are great! Being able to see each propose from the prisioneers before choosing one is a change I didn't know I needed so much. Great idea. Being able to buy unlimited cards packs is a change I've asking in ages, so is really welcoming. Being able to change the color of a card, I cant help but have that boomer feeling of "now it's to easy" and "in my time things were harder", but I think the change is truly welcoming anyway. Now I can finally fill my collection!

Reduced time to unlock entries in the gallery is also so awesome. I would never ask for this change, but boy I was craving for it. I had no patience before to stare a image for 1 minute to unlock it on gallery, but now I will unlock them, eventually. Great change.

The visual changes of putting the name of the buildings in their side is also great. I already have the teleport, but I would be so greatful for this if I was starting the game now.  But Glitch City feels less nice without all those ads in the buildings. I think they were kinda charming.

I didn't now what to think about randomizing stages manually, until I tried the system, and is also a great change. For those (like me) who can already reach max difficulty pretty consistently, we generated so many charges that effectively is almost as we can choose in what stage we want to play and with which weapons. Having this option feels nice. But I think having that warning each time the days resets is still necessary (I think is absent in this version?) since it still changes what is available in each shop; and having the right cards boosts available can be really relevant.

In general, the game is truly so much better now. I saw in Patreon (where I follow as a free member) that this will be the last update for a while, and I think it was a amazing ending one. When the "Full Nude Byte" launch, I will definitely buy it! Until then, contributing monthly in Patreon is kinda expansive for me, so I will not be able to do it, but you can count on me to pay for the game as soon as possible.

My main suggestion for the next update would be that, after the currently max difficulty, the game would still go on for a while. I would like to see a decrease in available time for ball 10 to 15, and after that a increase in enemy HP. Of course, this would have to be fully optional, only for those hardcore players who want to test their limits, and the fulfillment would be the only reward (and the extra bits, of course). Maybe those new difficult would be only available after buying a boost?

Also, for the full game, I would love to see some new types of dolls. If we have the ability to compose our team as we want, having some more options would be great. I have at least one suggestion for a mechanic for a new type of doll. I don't now if new dolls is to much ambitious, but I think it would be great.

Great update, and I'm really looking foward for the next version of the game.

I'm terribly sorry I only saw this post now.
Thank you for the feedback!
An unlimited battle does sound great, but I'll have to come up with something to pull it off. I can't make any promises if I can add this in the future.

The notification does end, but it kept popping up whenever I change area that require loading (prison <> city <> gallery) or even reload the game. It kept showing up advertisement gallery I've unlocked (It shouldn't be that many)

Thank you for reporting this bug! I'll make an update soon.

(1 edit)

I'm having a hard time replicating this bug. I wish to ask you what notification names are showing every time it repeats. Are they all Advertisements only, or are there others? And how many are they? (If it's too fast that you can't read them anymore, that's definitely more than 5)
I'm sorry to ask this tricky question. It's okay if you can't read the notifications. (It's difficult if it's too fast, after all)
Nevermind, I found the problem. All NSFW banners you've unlocked will keep popping up in the notification. I'll fix this soon.

(+1)

This is now fixed in 6.5.1