6.5.7


(This is a minor update)

WHAT'S ADDED: (6.5.7)

  • 1 new pose item named "Crab" is now available in the Style Shop.

WHAT'S CHANGED: (6.5.7)

  • Improved the interface when selling cards to Shady Hops by allowing multiple cards to be sold.
  • Changed the visuals of the hazard "Deadly Walls", where the walls that cause damage now have a pattern, making it more visible even when the maps' color motif is red.
  • Fixed an issue where the hazard "Deadly Walls" also damages the Kitty and Puppy dolls going towards the edge of a floor.
  • Changed the way regular bytes appear when the Boost-Up "Enemy Life Colors" is enabled, making their outlines change color as well. (It was originally hard to see the differences in colors of weakened bytes on certain maps such as Bliss Beacons)
  • Fixed an issue where a Keyboard Warrior's Weakpoint gets placed in an impossible location on rare occasions.
  • Fixed an issue during Practice Mode where setting Keyboard Warrior as the only Gigabyte to spawn prevents regular bytes from spawning.
  • Fixed an issue whenever viewing a Weapon Card around the Central Elevator where the camera can't display the card properly on rare occasions.
  • Inside the Gallery, the achievements for NPC characters have been fixed to show only up to Silver, since it's impossible to reach the Gold criteria at this point.
  • Minor changes to the Private Room.

Files

Nude Byte 6.5.7 376 MB
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Comments

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(1 edit)

Oi! When selling cards to Shady Hops, selecting a "sort by" option with a controller also selects the nearest card to be added to the selling list
I don't think that's intentional

Have a good day : )

Thank you for reporting this!

found some minor bugs:

sometimes guards will spawn on top of eachother

weapons will change their appearance VERY SLIGHTLY when the doll holding it, moves, making it look like some of those AI animations, you know? that things keep their overall appearance but change ever so slightly every frame.

I'm sorry for the late reply.
Can you elaborate on what you mean by "guards on top of each other"? Did you mean the Guards in the Glitch City, or perhaps you meant the regular enemies in the Arenas?
And for the weapons' visuals, this is intentional.

the prision guards of glitch city, yeah, had they spawn one inside or on top of each other two or so times. 

also I never realized the weapon "glitches" before, maybe they were not so prominent, and are stronger in this patch? anyways it's only minor stuff, it's alright.

Thank you for reporting this. It should be fixed in 6.5.8 (Though I haven't tested it thoroughly yet)