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How do you enter the avatar during the initial tutorial? I press all the buttons and none seem to work :P

just press 1

Thanks!

(-25)

It's so funny and hypocritic that the game insists multiple times that only girls exist in this digital world. Then it immediately slaps a bunch of cocks on a bunch of them like it's a normal thing to do and doesn't play into the factor at all. 🤡🤡🤡

(+10)

suck it up snowflake

(1 edit) (+8)

Out of curiosity I checked your profile, and noticed that you've been looking specifically for games with femboys or futa content, to comment something dumb like this under them.

Maybe it's time you should stop fapping all day and get a job? And look for meaningful positive contact with other people in the real world?

(+5)

I see currently there is dolls with different hips/butt size, but we cant exchange the hip size of the dolls we already own. Will be a way to change in the future? And will be more sizes to select from? I would love to see more sizes and to be able to change them, because I really like to customize my  characters, and for me thats one of the high points of the game.

(+5)

It also feels so necessary to have another boob size between medium and large...

(+1)

So far I've gotten a lot of progress done and this game is so well-made amazing job! don't ever stop making games like this:)

(+7)

before, when time only progressed when the real day ticked over, it was frustrating having to stop playing and wait for the shops to rotate. now that time only progresses after so many plays, it's frustrating having to grind out plays to get the shops to rotate. maybe there's a middle ground to be struck where the maps rotate after 8 plays or at midnight, so that people have the choice of beelining for new cosmetics or playing more casually and just checking them once a day?

kinda miss the old card gallery UI, new one is kinda confusing to move through, also miss the random run weapon swapping system because it still rewarded using the random ones by unlocking them, nice to have the city back though.

ye, I mean visually it's nice to look at as a completionist when I unlock everything, but only really then. Idk about the navigation of the old ui being any better though, both are confusing but at least this one makes it easier to understand where everything is since you can see it all at once if you want

I'm just not a fan of the weird tube one, makes me lose track of where I am pretty easily, would rather just have the flat board style

(+1)

A great QoL addition would be to be able to sort cards by their color and/or by their AI behavior

(+2)

These are good ideas. I'll add them in a future update. Thank you for the suggestions.

I finished the tutorial and after I was shown the cells and going to the next part of the tutorial, the game UI kinda just bugs out and doesn't let me do anything.
I can open a menu about baths or buying a doll by clicking invisible buttons.

It may have something to do with my previous save file being 2 or 3 years old from the times before RandomRun was a project, or because now I'm running windows 11 or something. 

I can't play it yet but I like what can play so far. Keep up the good work!

(+1)

I'm sorry this has happened to you. This is a major bug.
This might be similar to the problem someone had encountered. I'll copy/paste what I mentioned to the person before:

Make sure you're playing an updated version of the game. (At least 6.1.4, but 6.2.0 is better)

If you're already playing an updated version, then please check the files in the game's folder. If you find an "Error Log.txt" file, please copy/paste its content here so I can determine the problem.

In the meantime, try downloading this file: https://files.catbox.moe/6towva.reg

While you're not playing the game, double-click this file. Click "Yes" if asked.

Windows will say, "The keys and values ..... have been successfully added to the registry." Click "OK". When that's done, play the game again and let me know if the problem still happens.

(1 edit)

Unfortunately, that didn't seem to change anything. I wish I could be more helpful, but I don't know what's different about this pc from my old one aside from  W11.  

Edit: I didn't see the bit about checking for an Error Log file until just now. I took a look for one and no dice.  Tried searching for  "Error Log" and "Error" but nothing comes up.

(+1)

I'm sorry I only saw this today. I'm terribly sorry.
Thank you for letting me know of your findings as well.
Another problem others had encountered was that the language of the Windows is not supported by the game. If your language isn't English-related, try changing to one and play the game again, see if it works.

The wait is fine.  I don't mind.  My Windows Language is set to English so I don't think that's the problem.
However, the 6.3.2 update somehow made it even more impossible for me to play. I must have screwed something up when I got the files because now I can't even play the tutorial. The ui on the main menu is all screwed up and the buttons are invisible like they were in the last update when I got out of the tutorial. The only option I can click on is settings, those work fine but I can't even start the game now.  This is from a fresh download of the most recent update, after getting rid of the previous folder just in case something deep in the files had messed up the game last time, but I dunno... maybe I just made things worse doing that. 

Hi there o/
What is the Card Mixer logic to prefer the first or the second card to be the final result ?
Is it only RNG and there is no way to guess right to avoid good card loss ? :S

For what I noticed, its RNG if the cards are the same level, and if one is of a higher level, the result will be equal the one of higher level

ah good to know for the higher level thing

After my first attempts I thought something like 'the second card will be the result", but then I lost a good card by fusing it with the similar non-nude card :( 

After double-checking my code to make sure, it is as the other mentioned. The higher level will be the one to remain. If they both have the same level, it will be random instead.

can anyone explain the card unlock in the gallery it all same to me ?

You need to look at a card without using the middle panel. (Stopping the time helps)

I've just read the new development log and the Added section and Changed section. This update was extremely good!

Been able to change the weapon between your dolls is such a amazing QoL improvemen. Excelent patch! 

(1 edit)

im stuck at some type of screen, and there is a sign that says not naked not a slut, what i need to do? (i try to press EVERYTHING but there nothing i can do)

(+1)

This is a major bug. Make sure you're playing an updated version of the game. (At least 6.1.4)

If you're already playing an updated version, then please check the files in the game's folder. If you find an "Error Log.txt" file, please copy/paste its content here so I can determine the problem.

In the meantime, try downloading this file: https://files.catbox.moe/6towva.reg

While you're not playing the game, double-click this file. Click "Yes" if asked.

Windows will say, "The keys and values ..... have been successfully added to the registry." Click "OK".

When that's done, play the game again and let me know if the problem still happens.

Thanks, but i fix that myself. the thing that in my path to the game was " " (like invisible letter) and becuase of this game bugged. so i just put it somwhere else without strange symbols. But thanks for trying to help me!

(+1)

It's the first time I've heard of this kind of error. Thank you for sharing this!

(1 edit)

A great game, amazing gameplay and great visuals, I can only recommend it^^


I also got 2 questions: 

1.What happens when you get a version of a card to the max level (I read that it is 10)l? Does this version of the card disappear from the card pool?  Or is there any other way to reduce the pool of cards that I can draw from packs? (My goal is to complete the gallery)


2. Is there a maximum upgrade level for the cards the other inmates can gift (or trade) you?



Once a card reaches level 10, you can't use it for mixing anymore.
Sadly, there are no ways to delete or sell cards. I'm working on something to make this possible, but I can't make any promises at this point.

The level of the card an inmate can trade with you is based on the card she wishes to take from you. (Could be more, could be less) The maximum will be Level 10.

One of the best artist and very fun and cool games ,but with the passcode it would be better :(

(+2)

TL;DR: The game is fun, but makes your experience miserably by forcing you to sink time in inefficient menus or in repetitive gameplay.

This game is so fucking fun. And this only makes me more annoyed with what seems to be the design philosophy behind it.

I think a good game is design to make you have the biggest amount of fun possible. Most micro-transaction games are design to make you spend the most amount of money on it. This game looks like is make so you sink the most amount of time on it; it doesnt matter if its still fun, it doesnt matter if you will spend some money on it; the game just want you to play endless. So, in a certain point, you stop to play for the fun and start to play for the grind, and in other point, you realize how pointless the grind is, and stop playing the game at all. Which is a shame, because like I said, the game is fucking fun!

You can see the lack of respect with the player's time with some little implementations. For example, you need to know which bits are dropping in each stage. So, the easiest implementation would be to have a dialogue box written somewhere in stage selection which bits are dropping there currently. But no. You have to quit the stage selection, click in a television far away from you character, and watch a cutscene where it will tell you which are the bits from the day. And I hope you have good memory, because there is a lot of bits name to remember, you have to keep in mind which ones you need, which one are avaliable, and where they drop. This make that, sometimes, you have to watch this cutscene more then once. And since the bits drop location change every other play, you have to watch this cutscene at least once every 2 plays. It gets old very quickly.

You can also see the lack of respect with the bath mechanic. Once in like four plays you can spend 10 minutes doing absolutely nothing while your dolls take a bath. To send they to the bath, you have spend some more time walking the city (a compact menu? Not on this game!) to found they. All this for a almost insignificant amount of XP.

And speaking of XP, the amount of XP to max level a doll is ridiculous. The amount of time you have to spend playing with a doll to max her level is not compatible with the repetitive gameplay loop. Actually, the amount of unlockable content is not compatible with the gameplay variety.

Like, after you get level 5 with you prisoner, you start to win way more money that you can spend. With the stores based on RNG that are every 8th play, you can only spend so much money before need a recicle, and the more content you have already unlocked on the stores, more likely is to RNG give you a content you have already unlock on the store, and less money you will be able to spend on that cicle. In some point, you have money to spend on multiple consecutives cicles, without the need to play to get more money. But the only way to recicle the stores is to play the game and earn some more money. And the implemented solution for this problem was to make so it takes more time so you reach this point, but is still already as bad as it always where (or worse, because before you could at least recicle the stores without having to play a stage 8 times)

And then there is the core gameplay. Which, like I already said twice, is fun. But is repeatitive. There is only one gamemode. This gamemode have some variety because of the RNG on the weapons you will have, the stage avaliable for play, and the hazards presents on the stage. But this variety is not enough to be satisfactory with the sheer amount of times you will have to replay it in order to unlock all the content the game offers.

The game almost screams micro-transactions. It feels like it should be a "spend some dollars to recicle the store", "spend some money to make so your dolls dont need bath", "spend some money to have a XP booster", "spend some money to have acess to more concise menus". But there isn't. There is no microtransactions on the game (thank God) except for the passcodes you can unlock on the Patreon to see some nudity or bigger tits.

I think the idea for a "micro-transaction" would be like "hey, to satisfy your curiosity (or sexual desire) of seeing all those arts from those cars, you can play my game eternally, or support me on Patreon!". But for a player like me (and maybe like you, if you read until there), this doesn't work. I don't want to unlock all the cards to see the art. I want to unlock all of them because I'm something of a completionist, and want to see my gallery fulfilled. And I want to have max level cards because I'm something of a power player, and want to have my characters be strong.

The gameplay is fun and hard enough so I want to have a strong team, build one if you want to say this way. But the grind to make a strong team, the grind to have a max level character and/or a max level 3-stars cards is way to big. And all that grind only to enter in a stage with some shit weapons, and feel like shit. All this in a offline hentai game, where you cannot say to your friends "look this cool card I have!", nor to the online community. So the grind gets old and pointless at some time.

I have a suggestion of a new gameplay mode that would add some variety to the gameplay, makes the grind less tedious, and also less pointless. I will elaborate it on the comments below.

This harsh review comes of a place of love, of someone who loves the game and want to have some fun with it. I played the game in the old times of random city, and was so excited when it came back. But I only found even more grind-focus game. And been grind-focus isn't a problem, I have more than 2000 hours in Warframe, the problem is how pointless the grind feels in this game. I just want to have some fun in Nude Byte, but the way the games feels right now, is really miserable.

(1 edit) (+1)

My suggestion for a gameplay mode it would be a survival mode. In this mode, the game starts at some higher difficulty, like 40 or something, and you dont have to recover the balls, but instead survive while maintaining a certain minimum kill per minute score. Each X time you are able to survive, you get one reward, and the difficulty increase. To win the mode, you have to break the target bellow the Godess, like in normal gameplay. If all of yor dolls die, you lose, and dont win any rewards.

In this gamemode, you could select which weapons you would take. The avaliable weapons to take would be only the ones you already unlocked the correspond card by playing the normal gamemode. Maybe you could also select two cards for the dolls, one for the stats, other for the IA behavior.

There would be two random avaliable stages (like normal mode), each one associated with a type of boost card pack. For each X time you where able to survive, you would be rewarded with one random card contained in such boost. So, if you have to survive for 1 minute and survive for 5 minutes in a stage associated with the game-characters pack, you would get 5 random game-characters cards. This gamemode would not give any bits or money, only the cards.

Playing this gamemode would count normally for the shop cicle. This way, those who want to build a strong team have a gamemode to build those teams without having to rely on RNG; those who want to unlock cards have other way to get cards besides the boost packs (but it could be balanced in such a way that buying the boost packs daily would still be optimal); and those searching for some gameplay variety to recicle they days would have a new gamemode to try out. And this gamemode would not replace the normal gamemode, only add to the game.

Thank you for your input.

This game is exactly the type of game that I have been looking for ! Great work !

I am not sure if there is a dedicated area for reporting issues but I've noticed that support cards that don't have an additional effect like 000 Basic Nicole, during a game the top right corner of the screen shows the card with the effect of the previous doll's card effect (like Guardian, Ball Hunter ...etc).

Thank you for reporting this error!

(1 edit)

this might sound like a useless, harsh ramble but these are my strong feelings about a game i deeply enjoy but am unsatisfied with:


i really enjoy the game, the gameplay is fun, fast and easy to understand. but there's no variation, the new modifiers are cool but they barely change the gameplay really. the early parts of a match are really boring without any bytes, i think the map should start with some bytes already on it.


none of the weapons are really fun. they're boring, and whenever i get a  bad one i have to force myself to keep playing so they change. it would be better if each doll had defined weapons and the weapon cards changed stats for the weapon and the secondary. For example, a "sniper weapon card" would change a full auto into a semi-auto with higher power or something like that.

the current system for getting cards suck. it's too grindy for a single-player offline game, and as i said, weapon cards are really boring so if you're not collecting everything you don't really feel the incentive to get new ones. i think there should be a separate weapon pack where you can only get dupes to unlock the variations "busty and nude" and when they're finished, you can't get them anymore. this would make it so you keep playing with the weapons you enjoy with the playstyle you like while still being able to get new things.

speaking of card packs. they shouldn't be limited to 3 per day, i think there should be a card shop where you can buy from, for example, a choice of 5 packs that get overwritten by other ones so you can still get the pack variation. these wouldn't reset with a day.


speaking of day resets, 8 is too much. 6 would be fine. and also, i like how you can get different byte types that cost more in harder stages, but i don't think card packs should cost specific bytes. they should cost money.


i also thought about a certain modifier that's applied before a match, onto a specific map when you're choosing. it's 2x speed. not really movement speed, but you get double bits and you only get 30 seconds to score. also, balls would count as 2. but the "skip modifier" that increases the minimum balls would be applied, so it's high risk high reward. this would make for a very fun variation i think.

i like how the new moves for each doll feels. they're great. the art is awesome, and the visuals of each map are awesome too. i think killing bytes should paint nearby tiles.

there's a bug where a impersonator's little body spawns below the ground and is unkillable. 

i really like the new difficulty, the game feels way harder in a satisfying way.

so, basically everything that pertains to actual gameplay is very good and satisfying while everything you do outside of it is grindy and boring. also i think at max level, dolls should be able to equip 2 upgrade cards.

i love this game and i probably have about 200 hours, but couldn't even get myself to play 20 on the new update because it just feels weird.


also please give us a bloom and motion blur toggle

Thank you for your input and report.

I agree with this person's opinion about the weapons.
I also liked the old variant where the dolls didn't carry the weapon model like they do now, but that one you could make it an option like the ones available in the boost store, them modifiers we can toggle. That's by far the best implementation in the game xD

i can't download the game through the itch app, only the save transfer app, i think it's because you forgot to add a tag to it to say it's compatible with windows?

Thank you for letting me know. I made a mistake and forgot to tag the OS. It's set now.

Where can I buy bits? The help says you can buy it with money, but I don't know where you can buy it.

(+1)(-1)

I'm terribly sorry. I double-checked the Help, and I did write that. Sadly, it's a typo. I should fix that Help entry in the next update.
To answer your question, unfortunately, you can't buy bits. Bits can only be obtained either from battles or the Glitch City's floor.

(8 edits)

Question about max level upgrade card (I've yet to reach it), can you still mix it with other enchantment type and hopefully (pray RNGesus!) get the one you want?

EDIT, Max Card Reached: Oof, can't do anything to them huh? So does that mean the maxed card won't be in the packs/prisoners/mix RNG pool? Or we're still getting "junks"?

EDIT 2: Welp, Prisoners still trade them out. I hope this card system get a QoL update in the future. 😝

_____________

Need a hotkey to hide the HUD/UI whenever and wherever. Sometime you just want to enjoy the views without the dialog box.

(+1)

Thank you for sharing your input.
Selling cards is surely useful. However, implementing this will take a long time. I can't make any promises.
And your suggestion of hiding the dialog box is a good idea. I can try adding this if I'm able to.

(+1)

I dont know if its a bug, but when i try to type the passcode i write and nothing apears in the line (like it dont recognize my keyboard or something) and only allows me press enter, but then give me the message "invalid passcode"

Help, i want titties :(

(+1)

When you're in the typing menu you then click onto 'type here' so you can use the text box

(+2)

Thank you so much! It was so simple, just need to click jajaja silly me, thx :)

(+1)

Since the max upgrade level of a card is 10 and having more than 4 copies of a variant of a card is redundant. I'd like to ask, will there be a way to sell, recycle or maybe exchange unwanted duplicates for a different card?

(I'm aware that there's a card trading system with other inmates, however it depends entirely on RNG and having to remember which cards you have surplus of and which cards you don't have yet)

Also considering we're playing as a prisoner in a horny jail in a porn-filled glitchy cyberspace, I'm surprise that there aren't any reference to Projekt Melody. :P

(+2)

Hey, I'd just like to start saying - this game is amazing. Super fun, easy to lose a couple hours in the gameplay. I only have a few gripes though:


1. When merging two cards together of two different variations (e.g Basic merging with Basic and Busty) it doesn't specify which of the two cards is actually getting buffed and which one is getting deleted. I've had multiple occasions when I wanted to make a specific card with a good ability stronger, and tried to merge with another of the same character, and I ended up deleting the good card and buffing the worse one. Maybe in the future instead of simply merging them together we could have an enhancement system? It's basically the same thing but it's made clear which card will get buffed and which card is being sacrificed.


2. I've had the crazy idea of wanting to complete the card gallery, but I have no idea what the requirements are for "collecting" a weapon card. Is it based on how long you use the card or is it based on kills or something else entirely? It would be cool if when you highlighted a card in the spiral gallery thing, it showed the requirements for unlocking it (and maybe how close you are to unlocking it).


3. I know everyone else is saying it, but it would be nice if we could bring back the (or implement a new) character that can be paid to skip to the next day, instead of having to spend half an hour grinding the arena to move onto the next day in order to update the style shop, the card packs and the prisoner requests.


The only other thing I'm not even gonna bother making a point for (because it doesn't REALLY need to be said), but more maps, style items, game modes and hazards would be great for replayability, You can probably just disregard this part because I assume that this one is a given in due time.


Alright that's it from me. I'll keep checking back here frequently for any news or updates, once again, game is super fun and has lots of potential. Good work 👍

(+1)

1. It's meant to be a gamble, but now that you mentioned it, it gave me an idea for a Boost item...
2. That's true. I forgot to include how to obtain them. It used to be present back in the Random Run versions, but I forgot to include it in Glitch City. I'll see what I can do to add this again. Regardless, you have to use the weapon (not the AI dolls, but you) for 3 minutes. (10 minutes for the "Busty" versions)
3. This, sadly, is something I can't do. I like how it is right now, and I think it's a good balance so far. Here's a technique that I did while testing: Enter a battle, skip the Goddesses' intro, pause, and then exit. Do this 8 times to quickly skip the day.

(2 edits)

Help me understand this, in "Help>Gallery" it says 60 sec to unlock weapon cards, is this for where any dark card is turn bright? Or is it the one you said above (3m & 10m)?

Beside the gallery unlock, does all weapon cards always available to be chosen randomly? You don't need to do anything to make other version available in the RNG pool? (this is where the 3m and 10m confused me, after a certain time using a basic card, let say after 10 minutes, the basic card turn bright then the busty card (non-nude) also turn bright despite never using it)

And 1 more thing, is it possible to have ability to  swap weapon card slot in the Battle Arena Building? I find it that swapping BOTH doll AND enchantment card just to match weapon a bit hassle. And I always confused which doll/which hotkey every time I did this.

(+1)

I'm sorry I only saw this today.
For the 3min/10min, this applies to both the non-busty and busty versions of the weapon card. (So using the non-busty for 10 min will unlock the busty version)
Regarding the swapping weapons, I was thinking of adding this before, but I failed to make it work. I want to add the ability to swap weapons sometime in the future, but I can't make any promises.

(1 edit)

No probs.

Does busty version do anything other than just different art?

Also, I see them appear in practice mode (big button on ground's art), but they don't show on doll's back. I think I never seen them appear on the elevator display either.


(+1)

This is a bug. Thank you for reporting!
And sadly, yes, Busty ones only have different art, but the function is the same. (The one with differences is between basic and naked, where basics have bombs while nakeds have waves)

(4 edits) (+1)

Well after almost 100% i love the game :)  (It would be nice to have a tracker like to see what is missing).

Suggest:

Let the minimap rotate.

New animations for capturing the firewall (buyable in the Style Shop).

New way/card Mark the sluts dolls on the minimap (buyable in the Boost Station).

Automatic mini charge for dolls, If you recharge it manually the effect is stronger (buyable in the Boost Station).

Allow to unpause in Glitch City with Esc.

Bugs:

Dimi NSFW models they look strange/bugged.

Sample dont change model to NSFW regardless of whether you have the options activated in the Gallery (Display)

Sample Doll It only shows the size of the boobs from when you get it/purchased the doll and not the size you currently have. (Gallery)

When you have NSFW mode on the display name cover Marcy Pop P*ssy.

Thank you for finding these bugs. I'll see what I can do.
Regarding your suggestions, I can consider a few of them, but I can't make any promises.
(But Esc SHOULD unpause. This is a bug, and I should fix this)

TY i love to use surge but is a pain to charge dolls after each match so i never use it :c. 

will there ever be cheats?

(1 edit)

is there a way to change the enhancement of a card after its already max level?

oh and also i wanted to ask if u could make it so that already bought items from the style shop would appear less since its kinda annoying to keep resetting just to get 3 new styles

(+1)

Sadly, the answer to both of your questions is no.
There are no ways to change the enhancement/attribute of an Upgrade card, regardless of its level.
And there are no ways to prioritize un-bought (is that a word?) items into showing more. But this gave me an idea for a Boost item, though... But I can't make any promises.

amazing game manyakis I player your oldest ones like adventure time but am want know the max level on the cards ? 

The Max level of an Upgrade card is level 10.

Really great game! One small issue to do with the advertisements and the gallery: Seems like advertisements in Glitch City credited to Manyakis don't get added to the gallery when you stare at them for 60 seconds.

(+2)

Sadly, not all ads seen in Glitch City are available in the Gallery.
Most of those I made aren't included to avoid piling the Gallery with too much stuff.

Hayo !
I have a feature request/suggestion.
Can we get a UI scale slider or something ?
I find some UI elements to be a bit too big to my taste and they get in the way of my vision, creates a bit of clutter for me. :x
Mainly the random modifiers info, and the twin chatter at the bottom is bothersome. The rest of the UI is fine, tho I also would like it to be a bit smaller. So a slider would be nice. Dunno how hard it would be for one to be implemented, but I think some options would be nice, maybe something like there is for mouse sense settings, going from 1 to 10, 1 being 10% size, 10 being 100%(Default) size.

Sadly, the game's entire UI is fixed and can't be scaled.
If I try to implement this someday, it's going to be a really huge work. I can't make any promises.

Understandable.
I did think that it would have been done in a fixed way as it seems to be the way most people do it. Knowing Unity as little as I know from just messing around with VRC Avatars, the little I've seen, it seems that UI scaling has to be thought about before starting to make the UI.
Hope you can manage it someday, if not, I guess it just is what is. xD

does anyone know the file directory for the images on the buildings? I don't think they are in the gallery and I don't want to spend the time to see all of them.

Sadly, not all ads found in the Glitch City are available in the Gallery.
I guess there are no ways to tell which ads are which. I'll see if I can find a way to make this more convenient, but I can't make any promises.

Never knew made a game knowing what you made 

Hello again, I believe I might have found a potential cause for the infinite loading/game freezes. I think it has something to do with the game not being able to find valid placements for dolls in certain poses. I acquired a new doll (Candi the mouse) and attempted to put her in a sitting pose, and when I quit to the main menu and attempted to load into Glitch City, the game stopped responding. When I reverted to a prior save and did the same thing without changing the pose, the game loaded perfectly fine. I hope this helps!

Thank you for reporting this. I'll investigate this issue.

(1 edit)

Hello i let my dolls bathing before update to 6.1.2 and now timer never goes down so i cant play....

PD: i pay 29k to guard to help clean faster the dolls and now is fixed.

Sadly, I tried replicating this issue, but it worked okay for me. The timer for the baths went normally.
If anyone else experiences this issue as well, please let me know.

I have a genuine question. Is there a way to make your prisoner more "endowed"? Since i've noticed that while visiting other cells, some of the prisoners were packing heat. Is there relevance between the rank and the size? If not, is this going to be a thing? (Also might add sizes for people not liking huge badonkas)

As of now, there are still no benefits to having the player/prisoner's breast size change. (In fact, it even only blocks the view)
But I will include this once there's finally a benefit.

breast size benefit where you get cheaper prices on stuff (woah)

(2 edits)

a list of which maps give which bits (or a display of which bits will be rewarded in the tangent twins menu) would be really useful

edit: nevermind, you already did this lmao. thanks!

I have some performance issues on minimum graphics, but since it just makes the game run at a slower speed instead of lagging, I get to experience almost the full game :D Love it!

(+4)

I made this account specifically to write some feedback, since I saw you actually take it into account. I'll list both pros and cons, since I clearly like your work a lot.

PROS:

- Glitch city is beautiful. I like the interactable NPCs, I like how not all of them are interactable. Adds some spice.

- I actually like the level-up system and I don't think it takes too long. It's just right. I also like unlocking breast sizes that way.

- The card system is well implemented, asides from some already reported bugs.

- I like the tasks. I don't mind the bath timer either. If it would be longer, it'd be annoying.

- The gameplay is fun, the game hosts are fun, the voice actresses absolutely nailed it, the poses are nice, the game just looks and feels nice to play.

CONS:

- We need a way to reset the day, like the old glitch npc. Seriously. Taking a month to unlock things by logging daily is not an acceptable way. City reset being a couple of hours would be much better, but actual days... It's too much. I can't stress enough how bad it hinders how much fun you can have when all you can do is stop playing and wait an entire day to progress.

- We need to be able to go back at previous chest sizes after leveling up, else we're losing on customisation options the 4.0 version had. I think having a big chested puppy-girl makes sense, but a mouse? I much rather have a variegated team, in body shapes too.

- Prices to buy new dolls are too high. Collecting them should feel fun and rewarding, not a chore.

- This is especially important to me, because nobody reported it yet. The INVISIBLE color is MISSING from the shop, and customisation altogether. This allowed to modify clothes making them more revealing, and added a lot of customisation options altogether. It was the best old features about clothing modification. Turned 10 clothes in 3x3x10 due to all the possible choices you could make. I loved it. It's either bugged to me, or missing. It was present in 4.0, so I know it's doable, so PLEASE, bring it back.

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