Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 24 of 233 · Next page · Last page

Can i have a code for smaller boobs? I feel like bigger boobs aren't needed in a game like this with so much movement.

(-1)

Got tired after sinking about 40 hours into the game and wanted more stuff. Attempted to cheat in more bits using CE and had my entire 40 hour save wiped. Yeah no I'm glad I didn't spend money on this.

(+1)

I always updated the game but the game no longer runs like before. It runs slowly when I browse Glitch City, the menu also became slow when it didn't happen before. I think since version 6.5. 4 onwards, it no longer works like before. I have a PC

Processor: Intel Core i5-3320M 2.60GHz

Memory: 8 GB RAM

Graphics: Intel HD 4000 and I play the game with low quality and it still runs slowly.

(+1)

Sadly, the game wasn't designed to work efficiently in mid-end computers. But I should take note this, thank you for reporting.

My game has no audio idk why

restarting my pc worked

this could be a really fun multiplayer game 

Pls revert the one Attribute change... makes the game much less fun... :c.

(+1)

I made that change because I believe only a few people were taking advantage of it, and I was preparing for a feature in the future that may possibly make this too overpowered.

If I find a way to make the game design balanced while maintaining the combined Attributes (with the future feature I'm planning), I will bring it back. But for now, I can't make any promises yet.

Hey. When i first started the game recently. I didn't know how to enable full screen. I thought i have to play the game with full screen off. You might wanna make f11 as the full screen switch in the future so that new players like me can just press f11 instead of finding it in the settings. It really improved my experience when i started playing it with full screen. Also. The style shop doesn't always show new items after next glitch day eventhough i have the 'new items in style shop ' turned on in boost station. Also. Not as important as the things mentioned above but. If you continue to click in the same spot after clicking "again" and " back(i think)" after finishing a match. It will continue to click the even though youve already clicked the options and when the options fade. Sometimes this causes the app to crash(nude byte is not responding) but the game will be back to normal quickly after pressing "wait for app to respond". Other than that. The game is absolutely amazing. Insanely addictive. I wouldn't get bored even if i spend hours amd hours everyday grinding to 100% it.

(+1)

Thank you for reporting these issues!

The tangent twins also doesn't flash on the glitch city map like other buildings when hovering cursor over the teleport buttons.

(+1)

Will there be an option to select and upgrade weapons in the future? and a bit of optimization?)

WHAT IS THIS STUPID ASS BOMB ENEMY. YOU HAVE TO PUMP TOUR ENTIRE MAG JUST TO KILL THIS BEE OF AN ENEMY

(+2)

Will it be available for MacOS?

so I've maxed the game and Just wanted to put out some thoughts

1) I love the idea of attributes that change AI behavior it is so unique its PEAK

2)How ever I wish guardians had an additional instruction " If another doll has a card with ball hunter attribute equipped when it is activated , follow that doll to ball location" simply because it takes the guardian a while to get to the ball hunter doll if they arent already following.

3)I wish all cards had attributes no disabled attributes (more so when 3 of the cards versions are all disabled) makes it less useful. furthermore if cards could have any of the attributes at random on rng that would be nice would allow for more versatility in card builds

4)NFSW scenes with your dolls not just with wardens. maybe even strap on doll on doll action or futa for those that prefer it.

5)different dildos/strap ons (small/ large/girthy/ slim)

6)boob size in between large and medium.. 

7)the ability to change key bindings

8) small time slow down after teleporting with Mouse doll 

9)give long range guns more range..kinda like making them snipers works nicely when all other dolls are taking care of ball portion of the game.

that's it otherwise the game is peak, thank you for all the passion project it is easily better than some of the triple A games that came out recently.

(-2)

u should leme have ur save file

I think you can give and change upgrade card's attribute by changing it to busty/naked/busty & naked/ and the normal one in the workshop 

(+1)

read point 3 properly they are pointing out some cards have the disabled attribute on a majority of their arts eg. nicole has disabled on normal, busty and naked & busty and that it would be nice if all cards arts had attributes because even though again nicole is a 3 star card her lack of attributes makes a maxed nicole arguably worse than say a maxed 2 star card with a useful attribute like ball hunter or guardian

it's a give and take, the cards with no attributes have higher stats across the board.

not always the case. an example would be rem and yoruichi. both are 1 star.  rem has attributes and yoruichi does not but at the same level, rem still has higher total stat increase than yoruichi by 1%. and in the case of the same card with different colors, stats don't change whether it has an attribute or not (same level).

I see

а когда примерно выйдет голд-версия?

Скоро...

(+3)(-1)

I was thinking here... any plans of ever adding tails to the characters? to go with the ears? I'd love the little bun tail on the bnuuy girl XD

(+1)

i don't know why but ever since update 6.0.0 the letter of I is missing whilst talking with the guards and other npc's 

Also since the update 6.5 i haven't been able to complete some of the objectives like collecting 100 bits and changing the height 

just wanted to report these bugs

great game with amazing visual design and fast gameplay

(+2)

Thank you for reporting!

(+1)

I know this sounds like a dumb thing to notice but I think Tinycole's regular and large breast models are swapped on version 6.5.13

(+4)

It's been like that for Tinycole ever since her first release. (It's an ironic joke I added for those who can really notice the very small difference)

(1 edit) (+2)

Loving the game so far. Would you be open for another Doll idea?

Perhaps a "Cow" that has a charge ability that is slower than the slide but knocks back by default, then does damage at lv2, gores the first standard Byte it hits for continuous damage at 3, and finally the ability to either crash an enemy into a wall for a kill or able to gore Gigabytes. If not then it's understandable, just an idea as Cow-girls are my cup of tea.


Maybe some cosmetics like inverted nipples or cow printed clothing options.


Just 2 ideas I thought of/wanted while I was playing and saw some of the cow themed billboards. 

(+2)

Thank you for your feedback

Unfortunately, there are no plans to have additional types of dolls as of now.

(+1)

Fine by me, just an idea to put on the shelf for more content later when you need it

honestly, it’s a great and fun game, but I would like to see if you could add a potato pc option for graphics? I’m running on my low end laptop and the fps is alright until I go into the tangent twins battle arena, where my fps severely drop and makes it hard to play and enjoy the game. If there was an option for reducing graphics, no shadows, etc, I would greatly appreciate it. Thanks!

Unfortunately, the "Low" graphics is the lowest the game can handle. I'm terribly sorry that it's still slow.

(+1)

that’s understandable, I got the game to run more smoothly now by tweaking some of the settings. Thank for replying 🙏🙏🙏 btw gonna try Nicole’s nasty job soon 

(+1)

I've been out of the game for a while but hopefully I'll get back into it and catch up? Congrats on completing the 1st Phase of Nude Byte Mike!

(+1)

Y'know, i love the game but there's one thing i find odd about the gang. They don't have tails. That'd be a cool option or cosmetic in the future.

(+1)

I'm having problems entering Gitch City, no matter what I do it stays stuck on the same screen, it's been like this since the update from 9.5.7 to 9.5.8, I waited for the next updates to see if updating it would fix the game, but when I enter it tells me that I have a save from 9.5.7 and it automatically loads that save that is corrupted with the bug that gets me stuck on a screen where I can't do anything, i dont know what to do. 

(+1)

This means a fatal error happened in the game, which is really bad. Please check your game's folder and look for an "Error Log (Date).txt". If you find one, please copy/paste the contents here for me to read.

(+1)
I can't find it, I don't know if it's because I don't know how to search or because the problem originated on a different computer than the one I'm using now. I transferred the game from one computer to another with a pendrive, so it should be the exact same in both of them. I can't even find where the saves in general are saved.
(+1)

Hmm. I'm going to talk nerd here.

Sadly, your save file will be left on the old computer, even when you transfer the game folder to the new computer. And I suspect it's the save data that's causing the fatal error. So, if the game is still making the fatal error on the new computer (without the save data), that's worrying for me.

But, then again, on the later versions of the game, it automatically imports a save data whenever it detects a "Backup (version).nbb" file in the game folder.

And "Backup (version).nbb" files are always created every time the game detects you're playing a new version.

Wherever the error is happening, that's where the "Error Log(Date).txt" should be created. (The same folder as where the .exe is located)


We have two options:

1. We try our best to salvage what we can get from the corrupted save data. (We will use the File Utility for this, which can be a bit complicated. That or you share with me your "Backup (version).nbb" and I'll do it for you.)

2. You delete the save data and make a fresh start. (Ouch, but it's easy. It's in the Settings of the Main Menu.)

(+1)

First time playing, having the same issue, stuck in the same spot when first heading to Glitch City, no error Log made, just a player log in AppData. This is repeated over and over at the bottom of the current one:

NullReferenceException: Object reference not set to an instance of an object

  at HubMap.LateUpdate () [0x0069d] in <96a50ba62ec649f59895c2e0ad3b3a4e>:0

(+1)

Thank you for sharing this! It's the first time I've heard of this problem. I'll investigate this problem when I get the chance.

I might have been wrong in my assumption above.

If it's not too much bother, I wish to ask for a favor in checking the player log again. (If it's still available)

You mentioned there are multiple "NullReferenceException" over and over. What I wish to have you check is if there's a different error/s before all the "NullReferenceException" started.

A new bug report, likely relates to save states.
As I've loaded the game today and checking through offers of other prisoners, I've hastily closed the game in cell selection menu. After logging back in, the game appeared to display the state of previous day, with all NPCs, bits on the floor and shop stock being in accordance with what they were yesterday before I left (although I've sold my EXEs that day in bank/exchange, so I was still out of EXE and EXE rates went down). Daily reward was also claimed, but otherwise - everything else was as how it was yesterday. I've done prison office before checking through shop stocks, so I basically missed an opportunity to buy any new items in style shop. At the same time, all prison cells got reset as if I haven't cleared them (which I actually did before quick-closing the game). I think it might worth looking into.

Thank you for your report.

However, judging by how you described the problem, it sounds like the game wasn't able to save to disk. Saving to disk often happens when the game closes, even if it is by pressing the X on the upper-right corner of the window. (This is how the game engine I'm using works. Unity)

I will double-check this problem and see how I can improve this. However, I can't make any promises that I can make a fix to this.

Ah... Too fast...
I pay 3$ for passcode but it's dated of Jul 03, 2024

Hey, any chance on this getting a build for linux?

Use Lutris.

(+1)

Sadly, I'm not good with linux.

nude byte on wine 10.1 works well with my ubuntu

Deleted 65 days ago
(1 edit) (+1)

And one more report for me.

It seems like bashers are in dire need for rewrite of their AI. As I currently practice teleporting playstyle, I've observed the behaviour where a basher would stand still for a good while after puffing up her chest. My guess is that they wind up for a dash as they see me, but freeze on a place as I leave their line of sight (or, more typically, plane, as they seem to observe the player only within horisontal plane and their linear pathing). They can stay like this for quite a long time, until either shot down or if the player shows up in their field of vision in the same plane as they are.

Potential fixes would probably be to either allow them to deflate after a short period of time if dash wasn't initiated, so they'd continue to look for player doll to attack, or allow them to initiate the dash after wind-up regardless if the player is still within FoV or not. Their AI seems to be otherwise still smart enough to not dash off the edges of the map/planes, and even have some degree of mobility during the dash as they sometimes can turn while attacking.

(A little extra to this report, but I've been keeping tabs on NPCs and where I've met them. Out of all NPCs, Mist is the only one that I've met in only 4 buildings, not counting Gallery. Don't think I've seen her in Bank/Exchange once. Might be bad luck, but might as well be worth investigating. Also was there a consideration for creating a bug report form? I am starting to feel like me reporting my findings in comments might be a bit of a nuisance. All while I don't really see any other place to report them)

(+1)

I'm aware of this behavior of Bashers (where they stop infinitely until they find a target) and I let it be like that since, while play-testing the game before, I found it more convenient and easier to play. I'm not sure if fixing it will be a good idea, but I'll look into it when I get the chance.

Also, feel free to share your reports here. I think it's a good place for me to see these reports and make changes to the game.

(And sadly, the randomness of NPCs are simply random. I suppose it's just bad luck)

Viewing most recent comments 1 to 24 of 233 · Next page · Last page